No matter how hard you try, navy battles are NOT the same as army battles.
One sentence reviews.
No matter how hard you try, navy battles are NOT the same as army battles.
One sentence reviews.
Games I’d like to see made - A game based on The SCP Foundation’s Mobile Task Force Omega 7 - Addendum A-1
Okay, so prior to posting my idea for the Mobile Task Force Omega 7 game, I had yet to read any of the stories in the “Tales” section of the SCP Foundation website.
The reason for this was…. well…. honestly, because there was a hell of a lot of them and the articles on the SCP’s themselves just looked far more interesting to me.
So I kind of just ignored the Tales section.
However, this story caught my eye and after reading it, I thought back to the second to last mission I wrote for the supposed Omega 7 game (the one where Able finally had enough of being on Mobile Task Force Omega 7 and breached containment), and felt kind of stupid for writing that since I had no idea that this story had already been written.
I was merely approaching the mission idea purely from a climactic gameplay perspective. Something along the lines of “What boss would make a kick ass final boss for 076-2 to face aside from 682.”
But yes, having read this story now…….. I think the way it happens in this is actually kind of better.
It builds up to what he eventually does, we get a bit of character development for him, and the destruction he causes is beyond anything I ever thought of. Also, the way in which he dies and thus is finally contained again is so beautifully ironic all things considering.
But yes, I think that this story makes a much better final mission for Mobile Task Force Omega 7.
As far as a final boss though…. well, obviously we can’t use 083-D anymore, but there is another option.
What about the other humans on Mobile Task Force Omega 7. They were trained by Able himself and were pretty much the best of the best that the foundation had. If anyone had any kind of potential to take Able out it would be them.
Plus, since this is supposed to be “classified” and all, we never really do learn their fates.
So yeah, instead of 083-D being the final boss for Able to face, why not just have him fight the rest of Mobile Task Force Omega 7. It would be just as awesome. Of course Iris would be excluded from this though since she’s not a fighter and she is confirmed to still be alive by foundation records.
Hell, if we want an actual one on one final boss, they could use Omega 8 (I think that was him), who was Able’s second in command, who if I recall from other records I found, also fought using a sword. So that could be interesting.
So yeah…. there is my addendum to that…..
Also another thing I didn’t realize was that both this story, the article on 076 (as well as 073), and the whole thing with Mobile Task Force Omega 7 was all written and coordinated by one guy, a guy at the foundation named Kain Pathos Crow.
If that is the case, then he would be a regular character in the game too… so there is that.
Dr. Bright, Dr. Kondraki, Dr. Clef, and many of the others could all make appearances too, but Dr. Crow more than the others cause well…. he is organizing all of this.
Okay apparently Kain Pathos Crow has some kind of mech suit that closely resembles the Egg Walker from the sonic games (which he is still able to pilot despite being a dog……. no, really, he’s a dog…. look up his profile on the website) that he occasionally uses that’s made from various SCP parts.
If this thing can be made into a boss, then by all means do it because it would be AWESOME!!!
Upon retrospect of my previous article, I realized that I neglected to include some rather… not very….. EXTREMELY important bits that would determine whether or not this would even work as a game.
I apologize. I recognize my error and this post is me correcting my mistake.
Anyway, with that in mind, lets continue.
Why this game would sell:
A game like this would be somewhat of a challenge to sell since not that many people know about the SCP foundation, and even then, with a main character like Abel, whose not exactly a compelling character (more on that in a minute), they need a selling point that’s not him.
Sure they could play off his interactions with all of the other characters that the world this games takes place in, but that probably wouldn’t be enough either.
For this game to REALLY sell, the developers are going to have to really nail down the gameplay.
It would be another case of people not really caring about the story at first, but they are picking up this game because it is fun as hell to play. Like a lot of actions games these days or the Devil May Cry series in general.
There is potential with this to really work, especially given Abel as a character and his abilities.
If they could nail down the gameplay with this, it would sell like hotcakes.
Besides, if they did nail down the gameplay, this would be a game where one minute you are fighting a military insurgency, the next you are fighting a several stories tall metal golem, and the next you are fighting demonic lizards, then vampires, then other things…….
IT WOULD WORK!!!
It wouldn’t matter that Abel isn’t that compelling of a character because people would buy this game solely to kick the asses of unimaginable things.
Want proof that this concept works? Look at the ever popular God of War series. Kratos isn’t exactly that compelling of a character, and indeed it’s kind of difficult to sympathize with him given how every time he kills a god he dooms the earth even more, not really giving a crap about the rest of humanity….. Yeah think about it, Kratos really is the worst type of human being imaginable. But regardless, people (me included) play his games cause they are FUN AS HELL!!!!
And I think the same concept could apply here.
Unfortunately, with the developers of the God of War series (Sony Santa Monica studios) getting hit by layoffs recently, it might be up to someone else to develop this.
If done right though, I really think this can work.
More reasons why this game probably wouldn’t sell:
Aside from not that many people knowing about the SCP foundation. Abel is not exactly that compelling of a character.
He’s a mopey, quasi immortal, and not exactly friendly killing machine with series anger issues.
The best way to sum him up is from a statement that was made by one of the other doctors assigned to the Omega Seven project.
"The problem is, he’s a perfect killing machine, and that’s all he wants to do. Which seems like exactly what we wanted, but the problem is, we can’t seem to turn him off."
Yeah I think that sums him up rather nicely.
He doesn’t really like anyone he meets and all he wants to do is kill things. So he really wouldn’t be that interesting of a character and it would be nigh impossible to sympathize with him.
Granted some of the other characters in this universe are INCREDIBLY interesting and fun to see. Dr. Bright especially, and Iris could have some interesting bits with her near constant interaction with Abel on missions, oh, and let us not forget some of the other SCPs…
But again, we have to follow this character Abel throughout pretty much all of the game.
Basically it has the potential to be the case where Abel is the least interesting thing in his own game.
So they really would have to sell up the other characters more than him if this is going to work from a story perspective.
Possible level ideas:
These are just some quick possible level ideas I thought of based on the omega seven logs.
Mission 1/Prologue: Initial Containment Breach
One of Abel’s initial breakouts/containment breaches. Basically a tutorial level. He gets out, makes his way through seemingly endless amounts of foundation personnel before the mission finally ends with a boss fight with the unnamed agent that he had respect for. This would be his last encounter with said agent.
Mission 2: First Mission
Mobile Task Force Omega 7 is formed, with their first mission. With something this early in the game, it probably would be best if it was one of their classified military insurrections, just to ease the player into the world a bit.
Baby steps here people.
Mission 3: SCP-354-4
The first SCP hunt. Basically they are called in to take out an 8 foot tall lizard that escaped from SCP-354, a pool of blood red liquid in Northern Canada somewhere that has monsters constantly coming out of it.
Also I would like to take this moment to correct another mistake I made in my previous post.
Apparently Mobile Task Force Omega 7 was sent to deal with threats from SCP-354 on three different occasions, with SCP-354-4 being the first, so yeah, a return to this place does seem to be in order.
Mission 4: Recruiting SCP-105 aka Iris Thompson
Basically it’s the challenge that Abel has with Iris that leads to them letting her on the team. Also some interaction between Abel and Iris would probably be necessary at this point.
Mission 5: Another military insurrection
Lord knows there are a lot of these going on, and with Iris on the team now, they probably have to get her used to things like they did with Abel.
There would be a twist with the military force they are fighting this time of course, but as far as what it is, I haven’t thought of it yet. Probably something that would let them better utilize Iris and show them as well as the players just how useful she is.
Mission 6: A return to SCP-354
Basically the second time they get called in to deal with something coming out of SCP-354. Exactly what it is they dealt with isn’t specified, but again, Iris could prove to be useful here too.
Mission 7: SCP-744-ARC
The fight with the giant metal golem I mentioned a few times.
Basically, the whole level would center around this one boss and it would basically be a long Shadow of the Colossus esque battle where the entire task force is called in to deal with this thing, but it just keeps knocking them all down.
For another example, picture the fight with Chronos in God of War 3.
So what if the entire level is centered around this one giant SCP boss fight, IT WOULD BE EPIC!!!
Mission 8: SCP-517-ARC
Another seemingly sentient monster that Abel challenged to a fight. No idea how that happened or how it ended really, but it would be cool as hell to play through.
Mission 9: SCP-151-D
The mission where Mobile Task Force Omega 7 was called in to capture the rouge, keter level SCP codenamed “K”
In this mission, K takes out pretty much all of the squad before fighting Abel and challenging him to a game of Go. The game resulted in a draw, and after the other task force members regained consciousness, they escorted K back to the facility for questioning, where he was promptly decommissioned a short while later.
It could also be in this mission where we get to see the team start to fall apart a little bit.
Mission 10: SCP-354-11
The third, and seemingly last time that Mobile Task Force Omega 7 was called into deal with something that came out of SCP-354.
Again, no word on what it actually was, but after this report, the one in charge of that site suggested having Mobile Task Force Omega 7 on speed dial or something given how they’ve had to rely on them three times to deal with something that came out of SCP-354 at this point.
He also stated “Not that Abel is complaining though”
Also having stated that Abel enjoyed the fight with whatever SCP-354-11 was.
As interesting as that would be to see, and as fun as it would be for both the player and Abel, there would also be more signs here of the team falling apart. Abel’s interactions with Iris being one of them.
Mission 11: SCP-682
The long awaited battle between Abel and SCP-682.
This fight also resulted in a draw (and later there was a second fight where 692 destroyed Abel, but for the purposes of this game, we can just focus on the first fight they had).
This would have to be the most epic fight of the game, and the development team would have to pay special attention to this one, given the scope of how this one plays out. Especially since Abel opted to fight SCP-682 alone, and didn’t let any of the others help him.
Mission 12: Abel finally breaks containment/Mobile Task Force Omega 7 disbands
Basically, the point where Abel finally figures out how to disarm the explosive collar around his neck (exactly how I haven’t figured out, but I would like Iris to be involved, considering how they were treating her), and goes on a killing spree again.
At this point, he takes out everyone, from countless personnel, to the other members of Mobile Task Force Omega 7, everyone.
Hell, there could be a moment where he is about to kill Iris, but she could be saved by something.
The mission would end with a boss fight between Abel and SCP-083-D, aka Duke, the vampire.
Basically, what happened was after an incident involving him prior to Abel’s outbreak, Duke was subdued, but after learning about what was going on with Abel, Duke ran back into the facility, grabbed an unknown, Keter level SCP, and used it as a weapon to battle Abel to a standstill.
Basically, the fight between Abel and Duke wielding a keter level SCP is the climax of this whole thing.
Abel would defeat him of course, but in a twist, Duke could reveal that he wasn’t looking for victory, he was just stalling for time, and at that moment, the on site nuclear warhead of the site they were keeping the two of them could detonate, and event which both Abel and Duke survive before Abel is put down again and the project is decommissioned.
Mission 13: SCP-073
If this mission is to happen, it has to happen after EVERYTHING ELSE. Basically, this has to be the end, there is no excuse for it not to be.
Basically, it’s the fated final confrontation between Abel, and SCP-073, known by personnel as Cain.
Cain and Abel finally reunite after years of separation.
The context behind this and how it plays out, I haven’t thought of yet, but it would be something that people would want to see if a game focusing on SCP-076-2 codename Abel is to be made.
Basically, this is where it all ends.
Potential after credits sequence:
Something featuring Dr. Clef’s proposal for SCP-001, The Gate Guardian.
Basically just show him and hint to how he could connect to all of this. Since he is connected to both of them…. SOMEHOW….
And yeah, that is all I got for this.
So for all of you reading, I hope you enjoyed this.
Do you want to see this game made? If so, or if not, please say why or why not in your response.
I would like to hear your thoughts on this.
Do you all think that this could be a good game if it were made?
This is a new segment that I may write whenever it strikes my fancy. Basically all it is is in the title. Its just going to be me talking about games I’d like to see made and why I think they would be worth spending money on.
So with that in mind. Lets talk about a game based on the SCP Foundation’s Mobile Task Force Omega 7.
What kind of game would it be: Third person action adventure/hack and slash a la Devil May Cry or God of War.
Potential developers: SCE Santa Monica Studio (The God of War series), Ninja Theory (Heavenly Sword, Enslaved: Odyssey to the West, DmC Devil May Cry), Platinum Games (Bayonetta, Metal Gear Rising).
What the hell I am talking about:
I’ve been reading a lot of articles from the SCP foundation recently (it’s amazing what some of these people come up with), and one of the things on that site that I enjoy reading about more than most of the other SCP articles themselves are the exploits of the so called Mobile Task Force Omega-7.
If you don’t know what the SCP Foundation is, I encourage you to check it out. Fair warning though, some of this stuff is Ghost Rider penance stare terrifying. Don’t worry though, none of this is real.
Anyway, back to the subject at hand.
Warning: Not a lot of this will make that much sense if you aren’t familiar with the SCP Foundation stuff already, but I’ll try to keep it simple.
The exploits of Mobile Task Force Omega-7 deal with a very specific SCP, designated SCP 076-2, codename: Able (based on his relationship with another SCP, SCP-073, codename: Cain).
Able is by all accounts, more unstoppable than the juggernaut (which makes the second Marvel reference I’ve made in this post).
If you want a full description of what Able is, then you can look at his full profile on the SCP website below, but if you can’t be bothered, I’ll just give you a quick rundown on the key details you need to know.
SCP 076 consists of two parts. The first part, designated SCP 076-1, is a large, black, stone cube with several unbreakable locks on it, the second part, designated SCP 076-2, is Able himself.
At some point, nobody can control or predict when, SCP 076-1 will open up and Able steps out of it. If left alone, he doesn’t really do anything. The second he sees another human though. Well….. running won’t save that person.
As soon as Able sees another living human being, he will enter a “rage mode” and attempt to kill every living thing in sight. That would be bad enough on it’s own, but Able’s superhuman qualities make him EXTREMELY difficult to deal with.
Among his abilities are:
Super strength (can rip through a reinforced steel door in less than four minutes)
Super speed (can cross a distance of 64 meters in under three seconds)
Super reflexes (can block automatic fire with a length of steel rebar)
Regeneration (has taken multiple rounds to the head and kept going)
Super Stamina (can survive for over an hour in an oxygen deprived environment before asphyxiating)
His most unusual ability however, is his ability to create bladed weapons seemingly out of thin air (analysis of these weapons is impossible due to his violent nature and the fact that the weapons disappear the second they leave his grasp).
Despite all of this, Able is far from immortal, and can be killed, but as one might expect, it is EXTREMELY difficult to do so.
In the event that he IS killed however, his body will disintegrate into ashes within minutes and SCP 076-1 will violently slam shut again and the locks will rearrange themselves. Then, after an indeterminate period of time, SCP 076-1 will reopen and Able will emerge again just as he was before, completely unharmed.
Also despite his violent behavior and his apparent hatred of life, Able is far from an average brute. He is in fact, rather intelligent, as he is shown to have knowledge of human anatomy, military tactics, metallurgy, and strangely enough, the caring of livestock. He is also able to speak several languages, including english, though his preferred language is an unknown dialect of ancient Sumerian.
Anyway, due to his nature of violent behavior and continued resurrections, there have been multiple incidents where Able has breeched containment, with the worst incident on record involving the detonation of an on-site nuclear warhead.
However, this all changed after the death of an unnamed agent of the SCP foundation, who had managed to not only fight, but defeat Able on multiple occasions when he got loose. The unnamed agent had died in an airstrike as collateral damage. When Able got loose again and the unnamed agent was not there, he attacked, but didn’t kill several agents demanding that they tell him where he was. When he learned of his unnamed agent’s fate, he immediately lost the will to fight and willingly allowed himself to be escorted back to containment.
When asked about this, Able revealed that he actually held some inkling of respect for the unnamed agent because he was actually a worthy foe to him. While Able did show nothing but contempt for all living things, he acknowledged and respected those who he saw as superior to him. The unnamed agent, was one of them.
He was also angry with the way he died, saying that a man like that deserved to die in real combat facing his enemy, not ordered to be executed by “cowardly kings or princes” like that.
With this in mind, and the fact that divisions of the foundation were looking to weaponize various SCP’s, Able was asked if he would take part in the formation of a new, specialized task force charged with the capturing, and/or eliminating threats, including other SCPs, to which he agreed.
Thus, Mobile Task Force Omega-7 was born. With Able at the helm and ten to twenty other agents personally selected by Able himself backing him, they went on to accomplish things that no living man could possibly believe.
Unfortunately however, this did not last that long.
If you want the full story of Mobile Task Force Omega-7, check out the SCP website. It’s all there.
The game itself:
The game would be third person hack and slash, like Devil May Cry or God of War, was stated above.
They player would control Able as he runs through the levels taking out anyone who stands in their way spectacle fighter style with the number of weapons and possible moves being quite literally infinite due to Able’s ability to create whatever bladed weapon he wishes. Even quick time event takedowns are possible with these.
The game itself would be mission based, as Mobile Task Force Omega-7 has had many varying missions over the course of it’s rather short existence, so a mission based/level select game like DMC or Bayonetta would be appropriate rather than something like God of War, Legend of Zelda or Batman Arkham City which just goes on continuously without any way to reply the missions.
This would help even more because the missions that Mobile Task Force Omega-7 has had are so incredibly varied that putting them all in the same continuous world wouldn’t work at all really.
Plus, since nearly all of the SCP Foundations records are classified, that could work as a neat little aesthetic. The more you play the game, the more missions and files are “declassified” for you, the player, to view.
Also not all of the levels would involve other SCPs. After all, some of the records show that Mobile Task Force Omega-7 was involved in espionage in various campaigns across the globe and have aided various countries military forces. All records of this are pretty much nonexistent so the creators would be given some freedom as far as what happened there.
Potential weaknesses of this game:
Anyone who is not already familiar with the SCP foundation is probably going to be confused.
I mean yes, introducing the character of Able and his story would be easy enough on it’s own, but when all of the other SCPs are thrown in, some of it might get a little too varied for the average person to follow.
Like, what’s the deal with this person? How is this guy immortal? What’s the deal with Iris’ power? How does that work? Why is there a vampire in the same game as a several stories tall golem made out of metal? What the hell is that thing and why is it unkillable?
Unlockable files or collectibles to explain some of these might answer some of these questions, but people like me don’t usually read those, so the confusion is not going to go away anytime soon.
No matter how well they make the gameplay, seamlessly introducing all of these weird, incredibly varied things into the same game might get rather difficult at some parts.
Still, it would make for some varied enemies and missions. As well as some REALLY kick ass fights.
Other characters that could be in this:
SCP 105: Codename: Iris Thompson. Iris is a young girl in her late teens/early twenties whose ability is that if she holds a photograph of… anywhere really, the photograph changes from a still image to a real time image of the location in question.
She has even been shown the ability to reach into the pictures and interact with objects in it (people at the location in question would just see a hand or an arm appearing out of thin air).
Iris was the only other SCP allowed onto Mobile Task Force Omega-7 after she used her abilities to beat Able in a time contest to see who could activate several devices spread across a large area. After this, Able allowed her entry into Mobile Task Force Omega-7.
While Able’s team dealt with strike and capture missions, Iris’ team, due to her abilities, dealt more with reconnaissance and intelligence gathering.
In game, she could be the voice in the player’s ear telling him what to do. Kind of like Otacon in the Metal Gear Solid games or Cortana in the Halo series.
SCP-963: Doctor Bright was a scientist who was killed by Able during one of his many containment breaches, but his soul and spirit managed to survive thanks to a strange amulet that was recovered by the foundation.
Now, anyone who wears the amulet acts as a vessel for Dr. Bright’s consciousness, effectively making him immortal.
With his in mind, it would be interesting to see what kinds of interactions he has with Able.
SCP-744-ARC: An SCP that Mobile Task Force Omega 7 was called in to dispatch and neutralize. The fight with this thing would be AWESOME since it’s basically a several stories tall golem made from nothing by scrap metal.
Hell, this thing could be like the Chronos battle in God of War if done correctly. Hell, there could be an entire mission centered around just this one SCP alone.
This would work especially well in story since it took all of the members, including Iris, to take this one down.
SCP-657: This guy’s schtick is that he can tell with 100% accuracy when anybody is going to die just by touching them. When he used this ability on Able however, he simply fainted.
It would make sense to give him some kind of cameo given this.
SCP-083-D: Codename: Duke. A now decommissioned SCP that is basically a vampire. He is kind of notorious both for the story of his elimination, and the fact that he actually managed to hold his own against Able using another SCP was a weapon.
With that in mind, he could be a potential boss.
SCP-517-ARC: A monster that Able challenged to a fight.
SCP-151-D: Codename: K.A furry like creature that Mobile Task Force Omega-7 was called in to take down. The creature in question knocked out all of the task force agents except for Able, who he challenged to a game of Go. The resulting game ended up being a draw.
SCP-354-4: A humanoid, lizard like creature originating from SCP-354 that Mobile Task Force Omega 7 was called in to eliminate after regular security forces were unable to.
SCP-682: Probably one of the most infamous SCPs, ever. SCP-682 is a ver large, impossible to destroy reptile like creature with a seething hatred for all life that makes Able look like a lovable puppy by comparison.
Considering that the thing is, impossible to kill, even with the use of other SCPs, there was an incident where Able fought this creature and nearly killed it, but… something unexplainable happened.
Given the infamy of this creature within the SCP foundation and the popularity of both him and Able.
Final Boss anyone.
SCP-073: Codename: Cain. When Able was asked about this SCP, he immediately went mad and killed every single person in the room. No one knows why, but to be safe, no one has ever brought it up again.
Still, Cain and Able… I think a meeting for this game might be in order.
Well, that is pretty much all I got for this.
And yes, before any of you ask. I have heard of SCP Containment Breach. I have not yet had the chance to play it, nor do I really have a desire to unfortunately, as I’m not really a fan of horror games.
But yeah, what do you think of this? Would you play this game if you saw it?
So I managed to convince a friend of mine at work today to eat a tablespoon of cinnamon for the cinnamon challenge. Something he’d apparently never heard of.
He did so based on the belief that everything I was telling him was a complete and total lie…………
Well we learn something new every day don’t we people.
*Insert picture of me with a wicked grin here*
And so we’ve finally come to the last entry into this retrospective of the Devil May Cry series.
And before any of you bring it up, yes, I know I promised this a long time ago, but I’ve been busy all right. So yeah…
Now that that’s out of the way.
We’ve looked at a lot these past few essay analyses’ of a series that essentially disregards it’s story in favor of fast passed gameplay and a combat system so intense and awesome it’s managed to endure for twelve years on that alone.
We’ve looked at how the first game might as well not have a story at all, how the second game did what was essentially putting down an angry pitbull with a tactical carpet bombing, why the third game is the most well remembered of the series, how the fourth one is basically the third one again but with a terrible story with terrible characters, how the anime was a good idea that was executed poorly, how the reboot of the series is not really as bad as angry fanboys seemed to think it is, and finally we looked at where best to go with this series from here with all of this knowledge.
We’ve sure come quite a long way haven’t well….
Anyway, with this being the last part of this retrospective, I’m going to be doing something a bit different. Throughout most of this, while most of it was opinion based as well as a full on analysis, I’ve done my best to avoid talking about what the creators of the series should have done or what I, someone who is an aspiring writer, would have done differently story wise with these games.
Well that is going to change for this update.
So now, taking the series as it is, what this entry into this retrospective is essentially going to be is an outlook of this scenario:
If I, that’s right, I, the one writing this retrospective, were put in charge of coming up with, and writing the next entry into the Devil May Cry franchise, what would I do.
You clear on that? Okay good. With that in mind, lets get started.
First thing is first:
Of course before anything else I can talk about, it’s important to address the issue of whether I will be setting out to just make another classic DMC game in the original continuity, or make a sequel to the reboot.
The answer to that is so simple I don’t even need to think about it.
Make a sequel to the reboot.
Well because the reboot was a well done game with plenty of material and plot points raised in it to go off of for a sequel while the original continuity has a very long history of a terrible writing and anime tropes.
So yeah, choice = obvious.
Okay, so with that out of the way, moving on.
Now, really the first thing is first if there is going to be a new entry into the DMC franchise, regardless of if I’m coming up with it or not. The absolute first thing I would do would be to make sure that the four steps that are needed to bring the Dante that everybody likes into the series.
Please see the last entry into this retrospective cause I am not about to go through ALL of that again.
So yeah, that’s the first thing I would do.
With those in mind though, if left up to me, there are two more tidbits I would add on to that, but aren’t really necessary to reintroduce the character like the four steps I mentioned last time are.
1.) Have Dante acquire his trademark red coat in the first mission. How it’s done I can come up with later, but essentially the idea is that he somehow gets his coat (maybe he takes it from a demon or something), remarks about how snazzy it is on him or whatever, and he keeps it for the rest of the game.
2.) Have Dante just starting out with his devil hunting business. More on this when we talk about setting.
So yeah there is that. If nothing else, the four steps to reintroduce the Dante everybody knows and loves back into the reboot are absolutely necessary. Anything else is just cool afterthoughts.
So yes, I would make sure that is done first thing.
So with that out of the way, lets talk about the setting this new game would take place in.
To describe the setting of this imaginary entry into the series in the shortest possible way, basically it’s this:
It’s set four, maybe five years after the events of the first game. Demons have been running loose in the world and since the collapse of limbo and the defeat of Mundus in the last game, people now know about demons to the point that it’s common knowledge really. After all, at the end of the last game after Mundus’ defeat, the first thing we see are a bunch of forum posts and emails from random people talking about how demons are real.
So yeah, people know about the demons.
As such, Dante has set up his shop for his services as a Devil Hunter. The logic being that rather than going out and looking for jobs, since there are a lot at this point and the services of a devil hunter are very much needed, it’s better to just set up shop and let people come to you. So yeah, that is the idea.
Now as far as Kat being dead in the four steps however, I would just say she was killed off screen. Maybe something went wrong in a demon hunt or something I don’t know.
Oh, and I should probably bring this up, the reason for a lack of ideas at times is not because I haven’t thought this all through, I have, it’s just that if the owners of the series are going to take this seriously, as I would want them to, then I would like to hear what they have to say first regarding things like that. So yeah…
Anyway, after the last game, Dante and Kat did make a vow of some kind of protect the earth from demons (as one does) and keep fighting, but Kat’s untimely death means that Dante is running solo now. In fact, part of the reason he keeps fighting is to honor her memory…. okay, there are a lot of reasons, but that’s just one of them.
So yeah, shop is set up, people know about demons, and just for one more nod to the fans and to DMC3, I would make it so that Dante has set up his shop, but hasn’t come up with a name for it yet, so that would be something that he comes up with over the course of the game too.
Which we’ll talk about right now.
Okay, in the years since the end of the last game, this was a long time coming, but now things are really starting to hit the fan. Basically, earth has become a battleground, and to make matters worse, it’s not just demons that people are fighting now.
After the defeat of Mundus, three different factions have shown up, and all of them want earth for their own, and all of them are at war with each other, and all of them want Dante dead for their own reasons.
Whose are these three factions that are fighting? Well lets talk about them.
1.) The Demons led by a new demon king
Who are they: Well basically, they are an entirely new legion of demons that follow a different master, who is not Mundus.
What do they want with earth: Well it’s quite simple really, with Mundus dead, no one is occupying the human world in terms of a king or things like that, this one is powerful enough to think that with Mundus out of the picture, he can come in and take the human world for himself, and that he can stand up to anyone or anything in his way.
Why they want Dante dead: Well, obvious really, Dante killed Mundus, that makes him a threat.
Characters of interest:
The new demon king: This character could be anybody. He could be a whole new, original character, or he can be someone else from the DMC series. Hell, they could see he’s Argosax The Chaos and it would work. So yeah, in place of Mundus, we will have this guy (whoever he is) serving as our main, demon king antagonist, and he has his own legion of demons at his command.
Anyway, next faction.
2.) The Angels
Who are they: Angels from heaven obviously. Angels who, after the defeat of Mundus, are here to fight the remaining demons and drive them out of the human world.
What do they want with earth: They are here to rid of the world of the demon’s influence of course. Unfortunately, this could also mean that they want to rid the world of any humans who have fallen under the demons influence, so there would be that. Basically, while the demons are chaotic and all, their schtick is that they want order, absolute order where they are in charge and nobody questions them.
Why they want Dante dead: Because since he is a nephilim, they view him as an abomination that needs to die for the good of all life.
Characters of interest
Eva’s sister: Basically, the idea is this, since Eva in this universe was an angel, what did the other angels think of her for falling in love with a demon? We know what Mundus though of Sparda when he fell in love with an angel but yeah, what’s the other side to that. The answer comes with this character. She’s the closet thing I think we’ll get to Trish in this rebooted series, or if not, then she could be an entirely new, original character as well. In fact, I think that would be better.
Her hatred for Dante is a little bit more personal than the other angels because well, she views Dante as a sort of stain on her otherwise perfect family legacy, so she wants to remove him. Plus, there is kind of the fact that because of him, Eva died… Okay that’s not true at all, but that’s how she could see it. People tend to think irrationally when driven by revenge.
As far as her name though, if it were up to me, I would name her Ariel. Yeah, not a lot of people know this, but Ariel is actually the name of the angel of vengeance. I’m serious, go look it up.
3.) The New Order
Who are they: A religious order dedicated to the following and teachings of the other nephilim, Vergil, who at the end of the last game, is revealed to be alive and well. While primarily made up of humans, they have their own demons under their command. In fact, the demons they have are what’s left of Mundus’ legion. These would be the primary enemies you would fight from this faction, not the humans.
What do they want with earth: Well, to take over the world, obviously. Vergil sees himself as the rightful ruler of the human world (as we saw at the end of the last game), and now he has a cult of humans following him who seem to believe that too. So yeah…
Why they want Dante dead: These guys are led by Vergil, do I even need to explain this? Plus, Dante is kind of the only other living nephilim, he’s the only thing alive that can possibly be a threat to Vergil, so yeah.
Characters of interest
Vergil: Dante’s twin brother, at this point, I do not think I need to explain who he is. I will say though, at this point, he is much more of an asshole than he was before. So yeah. Basically, like Dante’s he’s gone from the character in the first game, to the character we all know and love.
Now some of you might be wondering, “Why is Vergil leading a cult?” Well the answer to that is simple. Well, as we saw in the first game, while he wasn’t as strong as Dante, he was very intelligent and very good at manipulating people. He could get pretty much anybody to do what he wanted them to, hell, half of the game was spent taking orders from Vergil, so yeah.
Basically, like Satan in Paradise Lost, his greatest weapon isn’t his sword or his might, but his silver tongue, and the fact that he can convince anyone of anything.
So take a character as power hungry as Vergil and give him this skill…. this seems like the obvious route to take it.
Arkham: In this, while he would still essentially be a scholar, in a scenario like this, he seems like the perfect kind of guy to be Vergil’s right hand, aka, the human leader of said cult. Think about it, how awesome would it be to see Arkham standing at a podium giving speeches about how Vergil is the savior of mankind and how he will save us all from the demons… yeah….
But wait I see you typing. If Arkham is in this, what about a certain other character….. Well…..
Characters of interest that aren’t affiliated with any of these factions:
Lady: Yes, Lady would be in this game too, and she is hell bent on killing her father for pretty much the same reasons, albeit slightly altered to fill the new status quo.
A world like this would seem almost too perfect for a character like Lady. Demons are everywhere, she can kill them all she wants, and she had a reason to do it not only cause they’re hurting people, but for revenge against her father, so yeah.
Plus, as she says in the anime, she has a need to annihilate and destroy, so what’s better for her than a word that not only allows that, but encourages it. *insert smile here*
Why does she hate Dante? Well she wouldn’t hate him per se, but she would see him as an annoyance who keeps getting in her way, so yeah.
Also, if done right, having Lady in the game brings in the opportunity for co-op. It wouldn’t be that hard, she already has the guns and the skills, so she could move like Dante. As far as a sword (rebellion) goes, they could just give her a good machete and have her swing that, and as far as the grapple hook thing, well, her rocket launcher has that feature built into it remember. So yeah, the co-op opportunity pretty much presents itself if the developers want it.
How would that fit into the story? Well I haven’t really thought of that yet, but probably in a manner similar to how the co-op between Isaac Clarke and John Carver worked in Dead Space 3. Basically when playing the solo campaign, John is always taking a different route to Isaac, which explains why he isn’t around. So yeah…
Phineas: Yes, the demon scholar from the previous game. Yes. If he can make an appearance, then by all means he should. After all, what would his stake be in all of this. Or if not, maybe he could help key the players in to a potential third game. Who knows.
But yeah basically, what side is he on? What’s his stake in this? These are questions worth answering. Especially since he seems to be the only other character at this point who knows anything about the nephilim.
Sparda: In the first game, it was made clear very early on that Mundus did not kill Sparda, as killing him was too good for him after all. Instead, Mundus subjected him to endless punishment and pain for his betrayal.
So…. that means he’s still alive somewhere….
Think about it, Dante and Vergil are fighting, the world is at war, wouldn’t it make sense for them to try and bring the still alive Sparda into this so hopefully he can try and either talk some sense into them or start kicking some ass himself.
Think about it. This is a golden opportunity here. Think of how epic it would make things.
So yeah that is basically that. That’s what the status quo of this game would be.
Now as far as an actual plot in all of this, well, that would have to be largely up to the developers and publishers, since I would have to see what they want in all of this as well, but it would seem pretty simple.
All of these different groups are fighting and Dante has to put a stop to it all. Preferably by killing the new demon king and Vergil towards the end of the game.
What this new status quo gives up:
Lots of things actually, but lets take a look at the few key ones.
1.) More varied enemies.
There would be entirely new and compelling enemies that would all be visually different from each other. Like, just by looking at them, you could immediately tell that one was a demon, one was an angel, and one was from the new order.
Hell, they could even take this a step further if they get the AI to work right. Say Dante walks into a room, and two, maybe all three enemy types from these factions are all in the same room together. If they don’t notice Dante, they could be seen fighting each other until he arrives.
How cool would that be to walk up to an enemy encounter to see an angel and a demon fighting each other, only to both turn on you because they both agree that you must be destroyed when they notice you. Well crap.
2.) An actual way to acquire angel weapons.
The fact that Dante picked up Aquila from Bob Barbas never really sat well with me. Why does a demon have what is supposed to be an angel weapon? Well, now you not only have a way to get them, but enemies to get them from. Hell, there could even be angel bosses. More on that in a minute.
3.) A chance for an actual, serious discussion about the nature of good, evil, heaven and hell.
This would have to come more around when the actual plot does, but think about it. If this series wants to take itself seriously, then with these enemies around, tis a ripe opportunity to throw in stuff like that. So yeah…
Even if all people want is just good gameplay and good combat, what’s better? To have a good game with a crap story, or a good game with a good story. I don’t know about all of you, but I prefer to have my cake and eat it too. So yeah…
Other things I would do:
New Devil Trigger Design/Function:
Okay basically, first thing is first, I would make it so that activating the Devil Trigger doesn’t paralyze all enemies and throw them up into the air like it did in the previous game, cause that was just stupid.
I would make it like how it always was, make Dante briefly invincible and just a little more powerful.
I would also change the design up a bit as something that’s a bit more representative of a nephilim. After all, since Dante has his white hair now, that can’t be used for a devil trigger can it?
Basically my idea is thus. Dante basically looks the same, but gains angel wings, devil horns, and a tail whenever he goes devil trigger. Oh, and his eyes also glow red, don’t forget that. Basically something that actually looks something along the lines of what an actual angel/demon hybrid might look like.
It wouldn’t be all that different from Dante’s devil trigger in DMC 2 now that I think about it…. but yeah, not as stupid.
Remember how in DMC3, after Dante’s first fight with Vergil, Dante’s sword, Rebellion, suddenly changed up it’s look (I think the implication there was that Dante unlocked it’s true power), well, make a similar thing happen here.
Basically after Dante’s first encounter with Vergil again after all these years. Rebellion gains a whole new look and kicks ass a whole lot more.
If it were up to me, I would make the sword look more like Alastor from DMC1 that what Rebellion is supposed to look like, but I just think that Alastor is a much cooler looking sword, so that might just be me.
The twist of the Pendants from Eva:
Yeah, you know those matching red and blue pendants that Dante and Vergil wear, supposedly its the last thing both of them have from their mother. Well, shock upon shock, and this would make sense in the context of the story, given what Dante and Vergil are.
Those pendants, the red and blue rocks that they consist of. Their function is actually to restrain Dante and Vergil’s power so that their true potential of their nephilim DNA is never unlocked and thus, are never discovered.
Looks, it would stand to reason that both Sparda and Eva knew what nephilim were, they must have known what the consequences of them having kids would be, so it stands to reason that they would want to protect both the worlds from this obviously super destructive force, and their children, as they wouldn’t want them to be discovered.
Where could they have gotten these pendants though? Phineas, of course. That ties him into that, and he would know how they work if that is the case.
Now, even with this in mind, Dante and Vergil probably still would not want to remove them. Why? Well cause like I said, it’s the only thing they have left of their mother. Even if they become aware of this, they probably still wouldn’t do it.
Hell, that would make for one AWESOME final battle between them. Think about it, the final battle between Dante and Vergil, the pendants come off and their true power as nephilim is unleashed. That, would not just be epic, it would be cosmic. Think about it.
New weapons system:
Okay, I’m going to add a lot here, but I have to take something away to make it work at all.
The system in DmC Devil May Cry with the angel and demon weapons worked well, and it was fun as hell to slice up an enemy with rebellion, then hit him a few times with the scythe before finishing him off with the axe. It was hectic at first, but the trigger buttons made it work.
Essentially, I’m keeping that as it is, not changing it, but I would take something else out.
Basically, there would be more than seven weapons in the game (not counting rebellion), but the player isn’t allowed access to all of them and isn’t able to change them at will mid combat through use of the d-pad.
As in previous games, the player has to choose which weapons they want to take into the mission either at the beginning of the mission or at a demon statue, and they are stuck with them until the end of the mission.
Likewise, this means that there is an opportunity to have way more than seven weapons that can be acquired in the game, but the player won’t be able to say, switch out The Axe for Eryx or the scythe for Aquila.
At the beginning of the mission, the player chooses one demon and one angel weapon, and then go.
The down side to this is like I said, no mid combo weapon switching between demon and angel weapons, but throw in the fact that there will be more weapons and more variety to choose from, I think that is a sacrifice worth making.
This also makes it so that certain weapons aren’t absolutely necessary to get through the level so there is that.
Make the game longer than twenty levels:
The first DMC had 23 missions, so why not go a little longer than 20. It’s not some kind of golden number or something that can’t be touched. So yeah, go longer if needed.
Okay, if I can, these are all of the weapons I would try to work into the game. I’ll start off by saying what the weapon is, then go off on why and how it could possibly be acquired in this game.
Shotgun: It’s been in every game up to this point. So yeah, no explanation should be needed for this one. And yeah, it can pretty much just be picked up anywhere. Hell, it could be the first gun that Dante gets in the game.
Grenade Launcher: It was in the first game, and the third game had Lady’s rocket launcher, so there is that. This gives the game a chance to give Dante such a weapon without actually giving him Lady’s rocket launcher. Unless they actually do want to actually give him Lady’s rocket launcher, in which case they could just go with that.
Acquiring this weapon wouldn’t be hard either. It wouldn’t be too much of a stretch of the imagination to think that the army is fighting these three factions too. Maybe Dante could take it off of a dead soldier.
Nightmare-β/Artemis: Okay, I will admit, this is my inner fan talking. I don’t care how it’s done, but this weapon NEEDS to be in the game. I haven’t thought of yet how, but if I can, I will make it work if I can. This weapon is awesome and fun as hell to use. So yeah.
Ifrit/Beowulf/Gilgamesh/Eryx: Dante’s gauntlets have been with him since the beginning, and as such they should continue here as well. They would still be a demon weapon, but the same idea still applies with them. Slow, but powerful.
Osiris: Dante’s mother’s scythe was with him all throughout the last game, so if it can make it into this game, why not. If it can’t be the same weapon, then maybe a similar weapon (like a spear or a lance or something, maybe another scythe) can be acquired from Eva’s sister upon defeating her. It works, it makes sense.
Arbiter: Dante’s father’s demon axe was with him since the beginning too, that could be one of the first weapons he acquires. Then again, if Sparda is gonna be running around with everyone else, he’s gonna need a weapon. Probably that one. Actually, that would make a good twist to the game. They were the first weapons you got in the last game, but they are the last weapons you get here.
Agni and Rudra: The twin swords of fire and storms were two of the best weapons in DMC3, so if they can make a return, I would make it happen. Here is how I would do it though. Instead if having them be a specific angel or demon weapon like the other weapons, make them both.
Basically the idea is this. At some point in the game, like with Agni and Rudra, you fight two bosses, one an angel, and the other a demon, but both use swords. Initially, they are rivals, but upon seeing you, they set aside their differences and start fighting you. After defeating them, Dante picks up both of their swords and uses them from then on out.
Thus, this weapon is both an angel and a demon weapon. In fact, this would probably make it the only weapon possible to replace rebellion. Like say, the player can either have rebellion or this weapon.
It makes sense, especially with the whole angel and demon dynamic going on.
Nevan: Okay, it’s Dante kicking ass by rocking out on an extremely metal demonic guitar, how is that NOT awesome. Again, no idea how to include this, but if I can get away with it, I’d certainly do it.
So with that, we have officially closed out last retrospective of my Devil May Cry Retrospective series.
Do you agree with the things I said, do you not? Tell me as a response. I’d like to know what you think.
Again, I should say, these are all my thoughts, you are entitled to your own too, but also means I am entitled to mine, so yeah.
Well, I hope you had as much fun reading these as I enjoyed writing them.
Maybe I’ll do another one of these for a different game. We’ll see.
Thanks for reading.